We are looking for a Middle+/Senior Game Designer who wants to own a game and see it scale.
Astro Cat is an outsourcing studio that has worked on games such as Spongebob Krusty Cook-Off, Star Trek Timelines, Narcos: Cartel Wars, Army of Heroes, and Dragon World.
We are now building our own idle game — and it’s already showing very strong early KPIs. Now we need you — a Middle+/Senior Game Designer who can take the existing 3-hour core experience and turn it into something players never leave. We’ve got the foundation, team, and momentum. A big part of what happens next will be in your hands.
What you’ll be doing:
- Own the game balance — design the player experience through numbers, with long-term retention and LTV in mind;
- Drive design direction and roadmap;
- Own monetization design and implementation;
- Benchmark your designs against other idle games to determine viability;
- Drive development alongside a dedicated team of engineers, artists, etc.
What we’re looking for:
- 3+ years in game design;
- Hands-on experience with a live, successful idle game (balancing is a must);
- Strong in systems design, balance, and monetization;
- Obsession with the idle genre and deep understanding of the market;
- The kind of brain that sees a retention curve and gets emotionally invested;
- English B2+ (Game Director is a native speaker).
What we offer:
- Real ownership of a promising game’s roadmap and success;
- Direct work with a US Game Director who knows games inside out;
- Contractor or self-employed setup (with guaranteed 28 paid vacation days + up to 14 sick days per year);
- Full-time, fully remote work or an office in Yerevan;
- Flexible hours, requiring only about 3 hours of overlap with the US-based team;
- Internet & electricity compensation for remote work;
- Extra perks from the company;
- Streamlined processes and a friendly, supportive team.
