Responsibilities:

  • Design and develop graphics engine components for PC and consoles
  • Implement and optimize rendering systems at both high and low levels
  • Write clean, efficient, and maintainable C++ code
  • Drive technical decisions and contribute to rendering architecture
  • Participate in the full game development cycle — from prototyping to release
  • Collaborate closely with engineers, artists, game designers, and QA
  • Mentor and support other engineers when needed

Requirements

  • Strong understanding of the rendering pipeline
  • Solid experience with C++
  • Hands-on experience with modern graphics APIs (Direct3D 12, Vulkan)
  • Good knowledge of mathematics (linear algebra, vector math)
  • Degree in Computer Science, Mathematics, or equivalent practical experience
  • Experience working with large codebases (2+ years)
  • Strong problem-solving skills and self-motivation
  • Good written and spoken English

Nice to have:

  • Understanding of modern GPU architectures
  • Experience with Unreal Engine
  • Experience with console development
  • Experience with real time raytracing

Benefits

  • Medical Care package
  • MyCafeteria system - including Multisport card and more
  • Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
  • English or Polish language classes
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings