Astro Cat is building on our own idle game — and it’s already showing very strong early KPIs (the kind you don’t ignore).

Astro Cat is an outsourcing studio that has worked on games such as Spongebob Krusty Cook-Off, Star Trek Timelines, Narcos: Cartel Wars, Army of Heroes, and Dragon World. You can learn more about us here: ​

Now we need a MIDDLE+/SENIOR GAME DESIGNER who can take the existing 3-hour core experience and turn it into something players never leave.

💪 What you’ll be doing:

  • Own the game balance — design the player experience through numbers, with long-term retention and LTV in mind;
  • Drive design direction and roadmap;
  • Own monetization design and implementation;
  • Benchmark your designs against other idle games to determine viability;
  • Drive development alongside a dedicated team of engineers, artists, etc.
     

🚀 What we’re looking for:

  • 3+ years in game design;
  • Hands-on experience with a live, successful idle game (balancing is a must);
  • Strong in systems design, balance, and monetization;
  • Obsession with the idle genre and deep understanding of the market;
  • The kind of brain that sees a retention curve and gets emotionally invested;
  • ❗ English B2+ (Game Director is a native speaker).
     

What we offer:

  • 🎯Real ownership of a promising game’s roadmap and success;
  • 🤝 Direct work with a US Game Director who knows games inside out;
  • 🌴 Contractor or self-employed setup (with guaranteed 28 paid vacation days + up to 14 sick days per year);
  • 🏄‍♀️ Full-time, fully remote work or an office in Yerevan;
  • 🕰 Flexible hours, requiring only about 3 hours of overlap with the US-based team;
  • 💰 Internet & electricity compensation for remote work;
  • 🎁 Extra perks from the company;
  • 💚 Streamlined processes and a friendly, supportive team :)


If this is about you, send you CV and contacts!