Independently create polished location visuals for a mobile game, translating design documentation and references into complete Unity scenes.

Responsibilities:

  • Create low-poly and stylized game assets from scratch in Blender.
  • Build and assemble game locations in Unity.
  • Set up and fine-tune materials, lighting, and shadows in Unity using URP.
  • Maintain consistency with the game’s visual style.
  • Integrate assets into the project and configure prefabs.
  • Improve, polish, and iterate on existing locations.
  • Optimize models, textures, materials, and scenes for mobile devices.

Requirements:

  • Strong proficiency in Blender and Unity.
  • Solid understanding of mobile-platform constraints and real-time graphics optimization.
  • Ability to create game-ready assets from scratch.
  • Strong sense of composition, color, lighting, and form.
  • Ability to work with technical specifications and visual references, propose independent visual solutions, and bring a scene to final production quality.

Nice to have: Experience with Shader Graph and VFX, animation and rigging skills, 2D art and textures, or AI tools in graphics production.

Benefits: Work on games played by millions, opportunity to implement ideas and grow with the company, paid vacation, professional development support, and a supportive team atmosphere.