Independently create polished location visuals for a mobile game, translating design documentation and references into complete Unity scenes.
Responsibilities:
- Create low-poly and stylized game assets from scratch in Blender.
- Build and assemble game locations in Unity.
- Set up and fine-tune materials, lighting, and shadows in Unity using URP.
- Maintain consistency with the game’s visual style.
- Integrate assets into the project and configure prefabs.
- Improve, polish, and iterate on existing locations.
- Optimize models, textures, materials, and scenes for mobile devices.
Requirements:
- Strong proficiency in Blender and Unity.
- Solid understanding of mobile-platform constraints and real-time graphics optimization.
- Ability to create game-ready assets from scratch.
- Strong sense of composition, color, lighting, and form.
- Ability to work with technical specifications and visual references, propose independent visual solutions, and bring a scene to final production quality.
Nice to have: Experience with Shader Graph and VFX, animation and rigging skills, 2D art and textures, or AI tools in graphics production.
Benefits: Work on games played by millions, opportunity to implement ideas and grow with the company, paid vacation, professional development support, and a supportive team atmosphere.