•••••• builds and operates Roblox games, using AI agents, internal tools and analytics to develop and scale games.

Responsibilities:

  • Run live games, monitor key performance metrics and decide what to update, rebalance or sunset.
  • Produce new games end to end, from concept and prototype through launch and post-launch iteration.
  • Build AI-assisted production tools and workflows for scripting, UI, level and content generation, testing and QA.
  • Manage in-game economies, monetization and internal analytics.
  • Coordinate developers, designers, builders and artists; test new ideas and document repeatable processes.

Requirements:

  • Hands-on experience producing or shipping Roblox games or comparable live mobile or casual games.
  • Strong understanding of game economies, live operations, retention, progression, monetization and balance.
  • Ability to read Luau and work with APIs, data, Roblox Studio and its tooling.
  • Experience using LLMs and agents; interest in MCP, automation and internal tools.
  • Strong prioritization skills and comfort with ambiguity and fast cycles.

Conditions: Full-time; office preferred in Limassol. Ownership of the production pipeline, tools and game roadmap; competitive pay with performance-based upside and a budget for tools, APIs and compute.