••••••••••••• is a VR gaming studio and publisher based in Riga, Latvia, developing casual VR games.
Responsibilities:
- Explore environment styles and concepts.
- Create 3D environments and assets; handle level art, scene composition, and dressing.
- Drive environment art direction and visual storytelling.
- Use AI-assisted concepting and rapid iteration.
- Integrate and optimize environments for VR.
Requirements:
- B2 English, spoken and written.
- 4+ years of experience as a 3D Artist or Environment Artist in game development.
- Strong proficiency in Blender, Maya, 3ds Max, or equivalent 3D tools.
- Strong environment art fundamentals and experience creating stylized, game-ready environments and assets.
- Ability to take environments from an early idea and blockout to a production-ready scene.
- Strong level art and scene dressing skills, with the ability to own and drive visual quality.
- Understanding of real-time 3D requirements, including topology, UVs, textures, materials, lighting, and optimization.
- Hands-on Unity experience, including building and improving scenes in the engine.
Nice to have: VR game development experience; generative AI in a professional art workflow; experience with shaders, lighting, VFX, material setup, standalone VR optimization, or highly interactive and physics-driven environments.
Work style: High ownership, practical and solution-oriented mindset, openness to feedback and iteration, proactivity, comfort with ambiguity, and curiosity.