••••••••••••• is a VR gaming studio and publisher based in Riga, Latvia, developing casual VR games.

Responsibilities:

  • Explore environment styles and concepts.
  • Create 3D environments and assets; handle level art, scene composition, and dressing.
  • Drive environment art direction and visual storytelling.
  • Use AI-assisted concepting and rapid iteration.
  • Integrate and optimize environments for VR.

Requirements:

  • B2 English, spoken and written.
  • 4+ years of experience as a 3D Artist or Environment Artist in game development.
  • Strong proficiency in Blender, Maya, 3ds Max, or equivalent 3D tools.
  • Strong environment art fundamentals and experience creating stylized, game-ready environments and assets.
  • Ability to take environments from an early idea and blockout to a production-ready scene.
  • Strong level art and scene dressing skills, with the ability to own and drive visual quality.
  • Understanding of real-time 3D requirements, including topology, UVs, textures, materials, lighting, and optimization.
  • Hands-on Unity experience, including building and improving scenes in the engine.

Nice to have: VR game development experience; generative AI in a professional art workflow; experience with shaders, lighting, VFX, material setup, standalone VR optimization, or highly interactive and physics-driven environments.

Work style: High ownership, practical and solution-oriented mindset, openness to feedback and iteration, proactivity, comfort with ambiguity, and curiosity.