Join a new HOPA (hidden object puzzle adventure) project as a game designer focused on narrative and quest design.
Responsibilities:
- Write synopses and break them down into quest flowcharts.
- Design quest chains, puzzles, and hidden-object scenes, selecting items to find and balancing difficulty.
- Prototype scenes and quests using AI tools.
- Write dialogue and cutscene scripts.
- Write specifications for artists and developers and work closely with the producer.
Requirements:
- Experience as a game designer or narrative designer in the hidden object / HOPA genre.
- Strong knowledge of the genre and its mechanics, including hidden-object scenes, quest chains, mini-games, and pacing.
- Experience writing synopses and breaking them down into quest flowcharts.
- Confident use of AI tools such as Claude and ChatGPT, including for prototyping.
- Experience maintaining game design documentation and ability to work independently.
- English at B1 level or higher and Russian at B2 level or higher.
What we offer: Flexible start to the working day in your time zone, transparent processes, regular performance reviews, official employment, comprehensive health insurance from the first day, and a professional team. Work from the Novi Sad office or remotely worldwide.