Join a new HOPA (hidden object puzzle adventure) project as a game designer focused on narrative and quest design.

Responsibilities:

  • Write synopses and break them down into quest flowcharts.
  • Design quest chains, puzzles, and hidden-object scenes, selecting items to find and balancing difficulty.
  • Prototype scenes and quests using AI tools.
  • Write dialogue and cutscene scripts.
  • Write specifications for artists and developers and work closely with the producer.

Requirements:

  • Experience as a game designer or narrative designer in the hidden object / HOPA genre.
  • Strong knowledge of the genre and its mechanics, including hidden-object scenes, quest chains, mini-games, and pacing.
  • Experience writing synopses and breaking them down into quest flowcharts.
  • Confident use of AI tools such as Claude and ChatGPT, including for prototyping.
  • Experience maintaining game design documentation and ability to work independently.
  • English at B1 level or higher and Russian at B2 level or higher.

What we offer: Flexible start to the working day in your time zone, transparent processes, regular performance reviews, official employment, comprehensive health insurance from the first day, and a professional team. Work from the Novi Sad office or remotely worldwide.