Oversee quality assurance activities across assigned game projects, partnering with Production, Development, embedded Development QA teams, and testers to establish validation strategies, strengthen product quality, and provide visibility into risks and project readiness. Manage and mentor team members supporting internal and external development studios.
Responsibilities:
- Lead validation of game content and development tools for usability, stability, reliability, consistency, defect prevention, and compliance with quality policies and industry standards.
- Provide timely feedback to Development and Production teams, identify and communicate quality risks, and define and improve test strategies, methodologies, and procedures.
- Coordinate priorities and task delegation with embedded Development QA leads and managers; resolve issues, optimize workflows, and improve development tools and QA processes.
- Coach team members and perform sanity, smoke, and regression testing in-engine and in-game, documenting defects clearly.
- Validate deliverables and changelists before submission to main trunks or branches, including test plans and validation methodologies.
- Prepare for reviews and design discussions, capture meeting notes, and maintain Jira and Confluence content.
Requirements:
- At least 2 years of experience as a QA Lead and 5+ years of video game QA experience.
- Strong understanding of the video game industry, production environments, development phases, QA workflows, test planning, regression testing, validation, risk assessment, and milestone support.
- Demonstrated leadership, communication, organization, planning, problem-solving, and decision-making skills; ability to communicate with technical and non-technical stakeholders.
- Knowledge of major video game platforms and debug, test, and release builds; proficiency with PC tools, Microsoft Office, bug-tracking systems, platform-specific SDKs, and debugging tools.
- Excellent written and verbal English communication skills; proactive, detail-oriented, collaborative, and adaptable.
Preferred: Post-secondary education or equivalent experience in a video game-related discipline; basic Unreal Engine 4 or 5 knowledge; advanced Atlassian tools knowledge, including Jira and Confluence; advanced gameplay skills; experience creating and maintaining walkthrough documentation.
Conditions and benefits: Full-time, contractor position with a hybrid work pattern in Montreal. Competitive compensation, employee assistance program, retirement benefits (RRSP), STM partnerships, webinars, virtual social events, and online training.