TopHouse is hiring a Game Designer for a new 3D PC adult game. The core gameplay loop is mostly implemented, but the design documentation needs to be organized and the project’s systems developed further.
Responsibilities:
- Collect, update, and maintain the GDD, turning existing materials into structured documentation.
- Develop the core loop, secondary mechanics, progression, economy, meta-content, and collectibles.
- Balance game parameters and maintain balancing spreadsheets.
- Assign tasks to programmers, artists, animators, and narrative designers, and review implementation against the design.
- Prototype and test mechanics in the game engine; participate in playtests, analyze feedback, and iterate on designs.
- Research competitors and references in the adult-games market, and prioritize features with the producer.
Requirements:
- At least 2 years of commercial game-design experience, ideally on projects brought to release.
- Ability to create clear, structured documentation, including GDDs, feature documents, diagrams, and flowcharts.
- Understanding of systems design and balancing mathematics; confident use of Excel or Google Sheets.
- Experience prototyping and configuring parameters in Unreal Engine.
- Understanding of the game-development pipeline; familiarity with simulator and adult-game genres.
- Professional attitude toward NSFW content.
Nice to have: Experience with simulators or games with interactive mechanics and deep progression systems; knowledge of the PC-games market and Steam’s rules for adult content; English sufficient for documentation and research; familiarity with Notion, Confluence, Miro, Figma, Jira, or similar tools.
Conditions and benefits: Fully remote, full-time work on a 5/2 schedule; stable payments and bonuses, professional growth and training, a friendly team, team-building events, and birthday gifts.