TopHouse is hiring a Game Designer for a new 3D PC adult game. The core gameplay loop is mostly implemented, but the design documentation needs to be organized and the project’s systems developed further.

Responsibilities:

  • Collect, update, and maintain the GDD, turning existing materials into structured documentation.
  • Develop the core loop, secondary mechanics, progression, economy, meta-content, and collectibles.
  • Balance game parameters and maintain balancing spreadsheets.
  • Assign tasks to programmers, artists, animators, and narrative designers, and review implementation against the design.
  • Prototype and test mechanics in the game engine; participate in playtests, analyze feedback, and iterate on designs.
  • Research competitors and references in the adult-games market, and prioritize features with the producer.

Requirements:

  • At least 2 years of commercial game-design experience, ideally on projects brought to release.
  • Ability to create clear, structured documentation, including GDDs, feature documents, diagrams, and flowcharts.
  • Understanding of systems design and balancing mathematics; confident use of Excel or Google Sheets.
  • Experience prototyping and configuring parameters in Unreal Engine.
  • Understanding of the game-development pipeline; familiarity with simulator and adult-game genres.
  • Professional attitude toward NSFW content.

Nice to have: Experience with simulators or games with interactive mechanics and deep progression systems; knowledge of the PC-games market and Steam’s rules for adult content; English sufficient for documentation and research; familiarity with Notion, Confluence, Miro, Figma, Jira, or similar tools.

Conditions and benefits: Fully remote, full-time work on a 5/2 schedule; stable payments and bonuses, professional growth and training, a friendly team, team-building events, and birthday gifts.