Work remotely on a simulation game with a small, multidisciplinary team.

Responsibilities:

  • Create game-ready modular environments, props, set dressing, characters and creatures.
  • Collaborate across disciplines, contribute to playtests, identify risks and help keep the project moving.
  • Implement assets in Unreal Engine, including materials, prefabs and folder and naming conventions. Fix art bugs, handle collisions and optimize assets and scenes.

Requirements:

  • Senior experience and ability to work autonomously with high-level direction.
  • Broad artistic and technical skills across environments, props, characters and creatures.
  • Confident with Unreal Engine, asset implementation and fixing art bugs.
  • Prioritize speed and efficiency; support optimization and performance for single-player and online multiplayer games.

Bonus skills: Rigging, VFX, UI, tech art and concept art.

Conditions: Full-time, remote position open to candidates in the UK and Europe.