GameGears.Online, a game studio within the international GDEV corporation, is expanding its team. The role is focused on creating custom gameplay-based advertising creatives for Aliens vs Zombies: Invasion. The pipeline is entirely in Unreal Engine; cinematics and misleading ads are not part of the work.
Responsibilities:
- Create marketing 3D creatives from game assets, including level design, animation, camera work, rendering and VFX.
- Create and optimize gameplay mechanics in Blueprints and adapt existing mechanics to specific scenarios.
- Work on VFX, animations and simulations for advertising projects.
- Edit videos and prepare final deliverables, including 2D UI, sound design and resized versions.
Requirements:
- Professional Unreal Engine skills and deep Blueprints experience creating gameplay mechanics, such as AI crowds, projectiles, PCG, AnimBP, item stacking or absorption, and weapon firing.
- Understanding of Niagara particle systems and shader creation.
- Confident use of Sequencer and professional skills with related 2D and 3D software.
- Animation skills, including creating custom animations and reworking existing ones.
- Professional After Effects skills for 2D motion design, UI, VFX and sound design.
- Strong artistic judgment, creative thinking, familiarity with video content, self-organization and ability to estimate production time.
- Understanding of Git repositories.
Nice to have: Unity experience, including exporting and adapting game assets for Unreal Engine; basic knowledge of a programming language; experience generating AI creatives or videos with ChatGPT, Kling AI, Pika or Runway.
Conditions: Remote work from anywhere. Part-time project engagement with ongoing workload; there may be an opportunity to join the staff if the collaboration works well. Official employment and transparent pay under a contract with a foreign company.