Lead Environment Artist for an unannounced AAA game. Guide environment production from blockout and look development through asset creation, set dressing and final in-game delivery, maintaining visual quality and alignment with the art direction.
Responsibilities:
- Collaborate with Art, Design, Tech and Production leads on project priorities and level delivery.
- Develop lookdev proposals, art style guides, documentation and workflows.
- Review and approve work, resolve visual and technical issues, and improve pipelines and standards.
- Coordinate outsource teams and their deliverables.
- Lead, mentor and support the Environment Art team; plan schedules, estimates, priorities and capacity with the Producer.
- Work with Tech Art and Rendering on materials, shaders, tools and performance.
Requirements:
- Fluent or native English.
- Experience building and leading a high-quality Environment Art team and working with outsource teams.
- Strong understanding of art, architecture and Level Design principles.
- Experience creating photorealistic, game-ready environments and maintaining art style guides and technical documentation.
- Strong knowledge of 3D software, PBR workflows, texturing and Unreal Engine 5 environment workflows.
Conditions and benefits: Competitive industry-standard salary; hybrid, office or remote work options in EMEA. Flexible hours, 25 days of vacation plus additional leave, education and training, private medical insurance, team events and fitness support.