Lead Environment Artist for an unannounced AAA game. Guide environment production from blockout and look development through asset creation, set dressing and final in-game delivery, maintaining visual quality and alignment with the art direction.

Responsibilities:

  • Collaborate with Art, Design, Tech and Production leads on project priorities and level delivery.
  • Develop lookdev proposals, art style guides, documentation and workflows.
  • Review and approve work, resolve visual and technical issues, and improve pipelines and standards.
  • Coordinate outsource teams and their deliverables.
  • Lead, mentor and support the Environment Art team; plan schedules, estimates, priorities and capacity with the Producer.
  • Work with Tech Art and Rendering on materials, shaders, tools and performance.

Requirements:

  • Fluent or native English.
  • Experience building and leading a high-quality Environment Art team and working with outsource teams.
  • Strong understanding of art, architecture and Level Design principles.
  • Experience creating photorealistic, game-ready environments and maintaining art style guides and technical documentation.
  • Strong knowledge of 3D software, PBR workflows, texturing and Unreal Engine 5 environment workflows.

Conditions and benefits: Competitive industry-standard salary; hybrid, office or remote work options in EMEA. Flexible hours, 25 days of vacation plus additional leave, education and training, private medical insurance, team events and fitness support.