Lead projects for console and PC focused on 3D realistic environments, setting the artistic vision, maintaining quality standards, and guiding artists through the production pipeline.
Requirements:
- 1+ years of experience as a Lead Artist and a strong portfolio in 3D realistic environments or hard-surface assets.
- Knowledge of the game industry, modern art pipelines, and production standards; strong artistic judgment and ability to provide actionable feedback.
- Organizational and time-management skills, collaboration, and clear communication.
- Upper-Intermediate+ English, written and spoken.
- Proficiency in high-poly sculpting, modeling, UV unwrapping and packing, and modular asset workflows.
- Strong texturing and material-authoring skills, including tileable textures, trimsheets, multiple UV channels, and vertex painting.
- Experience importing assets and setting up materials in Unreal Engine 5, Unity, or Lumberyard, and turning concept art into production-ready assets.
- Good knowledge of vegetation creation pipelines is a plus.
Responsibilities:
- Organize the team’s work, ensure quality, and help resolve artistic and technical issues.
- Collaborate with Art Producers and other specialists, contribute to project estimates, and create technical specifications and guidelines.
- Model and texture photorealistic environments and hard-surface game assets; create clean game topology, optimize UV mapping, and bake textures.
- Work with game engines and assemble final scenes and files according to client requirements.
- Research new programs and techniques.
Benefits: Competitive compensation, professional training and conferences, internal mentorship, English courses, health insurance, paid vacation and sick leave, and an inclusive community.